SoftwareHardwareContent

the MIND of the dragon

Understanding the relation between Space, Time and Movement

Introducing kinetic Mindset

An information processor that operates with the most powerful and advanced set of software tools created exclusively for DragonO² optimal performance.

Data flowing from virtual
environments to physical spaces

Processing systems

Meet our tool stack developed to model Volumetric Simulations of Physical DragonO² Environments.

Tools are compatible with each other. They can be combined to create seamless interactions.

The CryptoPunks are 24x24 pixel art images, generated algorithmically. Most are punky-looking guys and girls, but there are a few rarer types mixed in: Apes, Zombies and even the odd Alien. Every punk has their own profile page that shows their attributes as well as their ownership/for-sale status.

PROME3 Generator

PROME3 is the first fully automatic volumetric LED render engine. A user-friendly software tool exclusively designed by Led Pulse for DragonO².


Real-time - Visualize the generated volumetric content and transmit it in real-time directly in the installation.


- Import three-dimensional files created in: C4D, blender, Houdini, 3D Max etc.

- Render into standard video file

- Generate DMF files

- Edit with volumetric capabilities

- Texture, skin and light editing in real-time

Unreal Simulator

What you see is what you get. Visualize volumetric content as never before.

Now it is not necessary to imagine what the installation would look like. We have designed a simulator that allows you to view "voxel by voxel" any type of Dragon configuration and navigate around it in real-time. It can be integrated in any type of environment with high fidelity.

The Simulator can be fully standalone executable in Windows, and it can also be seamlessly integrated into any Unreal Engine project.


Organic Simulation - A 'voxel by voxel' simulation

- Shape and place your installation in any type of environment

- Full range integration

- Stage monitoring and working in tandem with all other devices

- Integrate and synchronize external elements (DMX, Kinect, 2D screens etc)

TouchDesigner + Unity
Rendering Engines

Open to a worldwide community

The Dragon rendering engine brings the volumetric format to a worldwide community of digital creators. A new format.  A new community of digital artists. Linked through the TouchDesigner and Unity Dragon Rendering Engines.


Volumetric Rendering

- Real-time rendering

- 3D files import

- Integration with top-notch sensors (DMX, Kinect, ILDA etc)

VJ + Media Player

Volumetric content can be casted in either real-time or through the simulator, by using VJ software such as Resolume or any simple video player.

You can showcase and play with volumetric content with your favourite media server and experiment the full potential of the DMF format.

Dragon installations are compatible with Ventuz systems.

PROME3 Generator

PROME3 is the first fully automatic volumetric LED render engine. A user-friendly software tool exclusively designed by Led Pulse for DragonO².

It allows you to visualize the generated volumetric content and transmit it in real-time directly in the installation.

- Import of three-dimensional files created in: C4D, blender, Houdini etc.

- Generation of DMF files

- Texture, skin and light editing in real time

Unreal Simulator

What you see is what you get. Visualize volumetric content as never before.

We have designed a simulator that allows you to view "voxel by voxel" any type of Dragon configuration and navigate around it in real time. It can be integrated in any type of environment with high fidelity.

The Simulator can be fully standalone executable in Windows, and it can also be seamlessly integrated in any Unreal Engine project.

Organic Simulation - A 'voxel by voxel' simulation

- Real-time navigation

- Light and texture simulation

- Integration and synchronization of external elements (DMX, Kinect, 2D screens etc)

TouchDesigner + Unity
Rendering Engine

Open to a worldwide community

The Dragon rendering engine brings the volumetric format to a worldwide community of digital creators. A new format.  A new community of digital artists. Linked through the TouchDesigner and Unity Dragon Rendering Engines.

Volumetric Rendering:

- Real-time rendering

- 3D files import

- Integration of external elements (DMX, Kinect, ILDA etc)

VJ + Media Player

Volumetric content can be casted in either real-time or through the simulator, by using VJ software such as Resolume or any simple video player.

You can showcase and play with volumetric content with your favourite media server and experiment the full potential of the DMF format.

Dragon installations are compatible with Ventuz systems.

Logo of PROME3 generator software. A fully automatic volumetric render engine exclusively designed by LedPulse for the Dragon 3D Volumetric LED Display Logo of Unreal Engine. A software tool used by LedPulse for 3D volumetric content creation by LedPulse. It is the world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.Logo of Unity. A software tool used by LedPulse for 3D volumetric content creation. It is a software tool made to build real-time 3D projects for various industries across displays, games, animation, automotive, architectureLogo of TouchDesigner. A software tool used by LedPulse for 3D volumetric content creation. It is a node based visual programming language for real time interactive multimedia contentLogo of Resolume. A software tool used by LedPulse for 3D volumetric content creation. It is is a live video mixing software package, that is used worldwide to deliver high quality performances, from club VJ-ing to cutting-edge audio visual experiences. Resolume also allows for immersive graphics and projection mapping workflows

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